3D Interactive Experience

03.10.25
Splash Image for Mountain Game
Class Assignment

The Brief

Create a simple interactive experience in Unity. It can be based on a simple game mechanic, like billiards or bowling, or emulate a real-world task, like rearranging furniture or taking a dog for a walk.

Brainstorming Ideas

The Game Concept

My goal was to create a simulation game in Unity set in a serene mountainous region. The game features a cozy log cabin nestled amidst towering mountains, surrounded by lush trees, vibrant flowers, and rolling hills. Players can explore the natural beauty of the environment, interact with the landscape, and experience the peaceful atmosphere of a remote mountain retreat. One of the key interactions is the ability to chop down trees for resources, which players can use to gather wood, build, and customize their log cabin. The goal is to bring a relaxing and immersive experience where players can craft their own little haven in the heart of nature.

Splash Image for Mountain Game
Illustration of log cabin, mountains, and trees.
Unity

Rendering the Environment

To create the serene mountainous environment in Unity, I started by using planes as the base for the terrain and then sculpted the landscape with Unity’s Terrain Tools, shaping mountains and hills. I downloaded terrain asset packs to add realistic textures like grass, snow, and dirt paths. I painted trees, bushes, and flowers using Unity's tree-painting tool to populate the area, giving it a lush, natural feel. For the log cabin, I used a pre-made asset from Blender, importing it into Unity and positioning it carefully to blend with the surroundings. F

Unity workspace showing sculpted mountains
Screenshot of my Unity workspace
Playing the Game

The Final Game

Players can explore and collect resources by clicking on bushes to make them disappear. To achieve this, I ensured each bush GameObject had a Collider component to detect interactions. I then implemented a script on Visual Studio Code that responds to mouse clicks on these bushes, adding a resource to the player's inventory and deactivating the bush GameObject to simulate collection. This approach provides an intuitive way for players to gather resources within the game.

Making bushes disappear in game
GIF of Player Walking Around the World
using UnityEngine;

public class DisappearOnClick : MonoBehaviour
{
    // This function is called when the user clicks the mouse
    void OnMouseDown()
    {
        // Deactivate the object
        gameObject.SetActive(false);
    }
}